So im trying to make my character have different jumping behaviors depending on weather she's standing still or running. When she's standing still, she jumps straight up and fall straight down, but when she's running, i'm trying to have her jump in a pre-determined arc that is not effected by the platform movement, ie. regardless of the keys pressed mid-air, as long as she is running (or if running/idle to running animation is playing) and the jump button is pressed, she will always jump in an arc, same distance, same speed, same everything. I've been messing around with the "move at angle" and "set angle for gravity" actions, but these just have me teleporting me all over the place so clearly I have no idea how these actions works. If anyone can help, it'd be much appreciated. Capx link is below
https://www.dropbox.com/s/lyr8fkwro5sl7hq/JumpingProblems.capx