what i mean here is i want an object to move in the direction of a given angle, using coordinate translations, for a custom movement, now i have been developing something similar to this but i havnt gotten everything, its basically a formula which you input an angle and it returns to you scaled values so it will still move 1pxl per second, but in the angle of the given angle, meaning 45 would return to you something like 0.7y 0.7x understand (seperately of course)? then you scale your value according to those given numbers by multiplying them by it.

i was just wondering if this existed already, because i made this all by myself but im sure some 1700's mathematician has already done it lol. so is there a way?