Angvik

Show us your completed creations made in Construct 2

Post » Mon Jun 17, 2013 12:35 pm

@alspal
Maybe it helps to disable collisions from objects that wont need them, if you haven't already.

Just noticed yesterday that I can actually use external images whit node-webkit. Just not during preview as far as I know
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Post » Tue Jun 18, 2013 12:30 am

[QUOTE=alspal]And the only problems with C2 projects I have is keeping the objectcount to around 100-200~ (which means coming up with creative ways to limit objects that aren't being seen, I think that's usually good count? but @arima probably knows more in this than I do) so that it will run well on most things. However to keep the object count low I did use a number of large textures (1000x1000) too which probably doesn't run great on old intel/integrated graphic systems (I think I use less than 100mb of memory in total, last I remember).[/QUOTE]

From a rendering perspective, c2 can handle way more than 200 objects on desktop machines (unless each instance has it's own shader). Offscreen objects aren't rendered, so they don't impact rending performance at all.

Code wise, there are plenty of things that can be done to improve performance if it's a problem, like as Katala mentioned, you can disable collisions on faraway objects, and you can also disable offscreen instances of enemies as well. You could even come up with a system for creating and destroying the level as you go through it.

1024 textures aren't a problem for any remotely modern graphics card, even old integrated intel ones. If you're having lousy performance on an old card, it's probably because the card has been blacklisted and it's rendering via software. You can test it by disabling the driver blacklist in chrome. Technically, you can disable the driver blacklist in node webkit as well, but doing so can cause glitches as cards are blacklisted for a reason.
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Post » Tue Jun 18, 2013 9:19 am

After seeing this...

http://alastairjohnjack.com/

It looks like Angvik is an evolution of your previous games? ...That explains much, as the passion shines through...
As long as I can move left, right and fire, I'm Happy...
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Post » Tue Jun 18, 2013 10:21 am

Hehe, yeah :) I wanted it to be similar in some way to all my previous games on that site.
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Post » Wed Jun 19, 2013 8:24 pm

Bought the game, it really is quite nice and I can't get past the beginning of second area, just like in Ghosts 'n Goblins :) Really great to see such a game made in C2, as well - inspires to work on my own game even more.
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Post » Wed Jun 19, 2013 8:41 pm

Looks great.
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Post » Wed Jun 19, 2013 8:48 pm

About to buy it. Keep up the great work.
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Post » Wed Jun 19, 2013 10:52 pm

This is easily the best C2 game I've ever seen, keep up the fantastic work!
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Post » Thu Jul 04, 2013 2:06 am

Looks amazing @alspal ! Realy polished ! Congrats to you. It'll surelly help C2 gain more popularity :)
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Post » Tue Jul 09, 2013 5:30 am

Looks good. Any chance for a demo?
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