Angvik

Show us your completed creations made in Construct 2

Post » Wed Mar 26, 2014 6:54 am

Hey wow, congrats on getting to Steam! Gotta try this out.

A quick question if you don't mind - do you know is it possible to do Steam hi scores with C2 at the moment? I'd like to try to get our next game greenlit, but it relies heavily on global leader boards.
Image
B
90
S
35
G
16
Posts: 348
Reputation: 15,147

Post » Wed Mar 26, 2014 11:27 pm

There's no Steam plugin or anything for C2 yet, so everyone put your games on Steam so there will be more demand for a plugin! (there is this thing [>] but no idea what to do with that.)
B
141
S
68
G
17
Posts: 1,769
Reputation: 20,224

Post » Thu Mar 27, 2014 12:41 pm

alspal wrote:There's no Steam plugin or anything for C2 yet, so everyone put your games on Steam so there will be more demand for a plugin! (there is this thing [>] but no idea what to do with that.)


Ok, that's what I thought. Thanks anyway! It seems I have to cook up some system myself then.
Image
B
90
S
35
G
16
Posts: 348
Reputation: 15,147

Post » Thu Mar 27, 2014 3:37 pm

alspal wrote:There's no Steam plugin or anything for C2 yet, so everyone put your games on Steam so there will be more demand for a plugin! (there is this thing [>] but no idea what to do with that.)


Yes, Steam is going to be my targeted platform as well, though it will be a few months. Hopefully, I can get a thread going within a week or two.

But yeah, I'd love to see Steam support. I mean, not everyone is making mobile games, or at least that's not our main goal, so I'm with you on this one.
B
65
S
26
G
29
Posts: 336
Reputation: 19,238

Post » Tue Apr 01, 2014 3:57 pm

@alspal sorry if you've answered this already, but I was wondering who did your music?
B
62
S
12
G
6
Posts: 456
Reputation: 8,930

Post » Tue Apr 01, 2014 4:36 pm

Wow it looks great!!
B
4
S
1
Posts: 20
Reputation: 602

Post » Tue Apr 01, 2014 6:38 pm

alspal wrote:Thanks for the comments.
And the only problems with C2 projects I have is keeping the objectcount to around 100-200~ (which means coming up with creative ways to limit objects that aren't being seen, I think that's usually good count? but @arima probably knows more in this than I do) so that it will run well on most things.


Do you mean 100-200 per screen, per layout or per game?
My professional Royalty Free Music at Scirra Assets Store
--------------------------------
Specs: i5 2500, 16gb of ram, gtx 770, win 7, Focusrite Scarlett 8i6, Mackie mr8mk2, Alesis 320, browsing the net on chrome.
B
76
S
20
G
19
Posts: 1,931
Reputation: 17,159

Post » Tue Apr 01, 2014 10:46 pm

Layout. @russpuppy Johan Hargne!
B
141
S
68
G
17
Posts: 1,769
Reputation: 20,224

Post » Wed Apr 02, 2014 8:16 pm

I cannot get over how extremely cool this game looks. The concept, the execution, the polish and the little quirkiness of it all. Very inspiring.
B
7
S
1
G
1
Posts: 56
Reputation: 732

Post » Sat Apr 05, 2014 2:10 am

good work - congratulation

o/
B
14
S
2
G
1
Posts: 41
Reputation: 1,219

PreviousNext

Return to Completed Creations

Who is online

Users browsing this forum: No registered users and 2 guests