Animating objects when the time scale is set to 0?

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Post » Sun Jul 28, 2013 4:05 pm

Hey everyone, I'm wondering... is it possible to have an object animate when the time scale is set to 0? Or rather, is it possible to have just one object (for example, the "glowingBoxRed" object shown below) to animate while the rest of the game/background stays still?




Thanks,
guannstar
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Post » Sun Jul 28, 2013 4:17 pm

Hi @guannstar,

You can set time scales for each object individually. So one way to achieve what you want would be to set every objects time scale to 0, except the sprite you want to animate.

This could be quite time consuming if you have loads of sprites, but it will work!
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Post » Sun Jul 28, 2013 4:29 pm

Thanks, I see what you're saying, but I'm not sure exactly how to set the time scale for an individual object? How do you do that?
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Post » Sun Jul 28, 2013 4:42 pm

Actually, from a quick test, you can set the global time scale to 0 then the individual time scale to over-ride it.
The object version is right next to the global version in the System.
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Post » Sun Jul 28, 2013 4:55 pm

I get it, but how do I set the time scale for an individual object? I'm stuck on that part.
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Post » Sun Jul 28, 2013 5:04 pm

System->Set object time scale

You can use System->Restore object time scale to revert it back to the global setting (if needed).blackhornet2013-07-28 17:05:12
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Post » Sun Jul 28, 2013 5:19 pm

When I go into System, I don't see "Set object time scale"? Whats going on here lol?
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Post » Sun Jul 28, 2013 5:45 pm

Hey, thanks a lot for the help. I figured it out; I just did this:

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