[QUOTE=bscarl88] Did this help you noisetank? I'm going to be moving enemy collisions and projectiles into families, and this is going to be huge for me, but will take time. I'll need to make it so if a family projectile hits an enemy in the enemy family, react/animate appropriately[/QUOTE]
It's worked to an extent...I can make my player character animate and move independent of the enemy, however I've noticed that the enemy seems to somehow grab the "orientation" variable I set up (sprite is mirrored or not mirrored depending on left or right orientation) and will turn in the same direction as my character does. Weird.