Animation based on enemy movement

For questions about using Classic.

Post » Mon Jan 20, 2014 1:41 am

Hi, I'm having trouble making it so the enemy's animation is based on the direction it is moving. Does anyone know how to make this happen?

I'm using LOS and RTS. So when the enemy has LOS on Player it moves to the player. But I want it to have different animations depending on the direction it is moving.

Any and all help is appreciated.

Thanks :)
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Post » Tue Mar 11, 2014 1:19 am

In the animation tab of your object you can add different animations for different angles. Just right click on your animation name and chose "add new angle" :
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