Animation Editor Resize Behavior

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Post » Wed Mar 29, 2017 1:28 am

1. Steps to reproduce
- Start new Project
- Add Sprite
- Double click sprite to open animation editor
- Draw something in the sprite as a reference
- Click the Resize button
- Double the size of the sprite

2. Observed result
- Canvas size will double in size without affecting the image pixels

3. Expected result
- Image should double in size along with the canvas size. Looks like the canvas is just getting reshaped without affecting the image data.

4. Attach a .c3p file
N/A as the steps above show the behavior

Construct 3 - r12

Code: Select all
Platform information
Browser: Chrome
Browser version: 57.0.2987.110
Browser engine: Blink
Browser architecture: 64-bit
Context: webapp
Operating system: Windows
Operating system version: 10
Operating system architecture: 64-bit
Device type: desktop
Device pixel ratio: 1
Logical CPU cores: 8
User agent: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/57.0.2987.110 Safari/537.36

Local storage
Storage quota (approx): (status unavailable)
Storage usage (approx): (status unavailable)
Persistant storage: No

Browser support notes
This list contains missing features that are not required, but could improve performance or user experience if supported.

CSS element() is not supported.
Backdrop filters are not supported. Some UI effects are disabled.
Storage quota estimate is unavailable.
WebGL information
Version string: WebGL 2.0 (OpenGL ES 3.0 Chromium)
Numeric version: 2
Supports NPOT textures: yes
Vendor: Google Inc.
Renderer: ANGLE (NVIDIA GeForce GTX 1060 6GB Direct3D11 vs_5_0 ps_5_0)
Major performance caveat: no
Maximum texture size: 16384
Point size range: 1 to 1024
Extensions:

EXT_color_buffer_float
EXT_disjoint_timer_query_webgl2
EXT_texture_filter_anisotropic
OES_texture_float_linear
WEBGL_compressed_texture_s3tc
WEBGL_debug_renderer_info
WEBGL_debug_shaders
WEBGL_lose_context
Audio information
System sample rate: 48000 Hz
Output channels: 2
Output interpretation: speakers
Supported decode formats:

Ogg Opus (audio/ogg; codecs=opus)
WebM Opus (audio/webm; codecs=opus)
Ogg Vorbis (audio/ogg; codecs=vorbis)
WebM Vorbis (audio/webm; codecs=vorbis)
MPEG-4 AAC (audio/mp4; codecs=mp4a.40.5)
MP3 (audio/mpeg)
FLAC (audio/flac)
PCM WAV (audio/wav; codecs=1)
Supported encode formats:

WebM Opus (audio/webm; codecs=opus)
Video information
Supported decode formats:

WebM VP9 (video/webm; codecs=vp9)
WebM VP8 (video/webm; codecs=vp8)
Ogg Theora (video/ogg; codecs=theora)
H.264 (video/mp4; codecs=avc1.42E01E)
Supported encode formats:

WebM VP9 (video/webm; codecs=vp9)
WebM VP8 (video/webm; codecs=vp8)
Last edited by broknecho on Wed Mar 29, 2017 3:56 am, edited 1 time in total.
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Post » Wed Mar 29, 2017 2:08 am

can confirm
Image

Image
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Post » Wed Mar 29, 2017 10:22 am

@broknecho

To achieve that effect use the Image dropdown right bellow the Keep Aspect Ratio checkbox.

It has three options:

1) Align Top-Left which will ensure the image is kept on the top left corner of the new canvas.
2) Align Center which will ensure the image is centered in the new canvas.
3) Stretch which will stretch the image proportional to the new size of the canvas <= This is what you want
Scirra Employee
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Post » Wed Mar 29, 2017 2:51 pm

Thanks @DiegoM! Yes that is totally what I was looking for. I was thrown off because C2 defaulted to the Stretch setting in the drop down.

I have just tested and confirmed that even though C3 didn't start with Stretch as the defaulted selected item, it does indeed save that selection through restarts of the client.

So this is NOT a bug for sure but it's a slight difference in default behavior

Thanks again!
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