How does Animation Finished work?
I have an animation set to not loop.
I have two events:
+On "key" pressed
-Sprite: Set animation to "Nonlooping Animation"
-System: Disable group "HandleAllOtherAnimations"
+Animation "Nonlooping Animation" finished
-System: Enable group "HandleAllOtherAnimations"
But upon pressing "Key", the animation plays once, returns to frame 1 of the animation, and never calls Animation Finished, locking the animations there. Why? What am I doing wrong?