Animation frame and load image from url

Get help using Construct 2

Post » Wed Jun 26, 2013 12:32 pm

Hi everyone,

I'm looking for a way to load an image from an url and keeping the other standard animation frames.

It seems that when an image is loaded from an url it replaces all the animation frames.
I'm making a matching game that uses images from the internet and I want to keep the image at the back of the card.

Anyone got a clue ?Shapter2013-06-26 13:51:01
B
8
S
3
G
2
Posts: 35
Reputation: 2,175

Post » Wed Jun 26, 2013 3:44 pm

Hum ...
In fact it's working !
I thought that I couldn't change the animation but it was because the cards images were still caught in a For Each loop.

My bad !
B
8
S
3
G
2
Posts: 35
Reputation: 2,175

Post » Wed Jun 26, 2013 6:20 pm

Okay, maybe you could help :
When I ask it to load image
{Sprite3 : Load from URL)
Sprite stays blant. Event sheet comepletely empty except
this command. Halp
B
6
S
3
Posts: 122
Reputation: 1,632

Post » Thu Jun 27, 2013 2:38 pm

Hey,

If you directly type an URL it should work properly. Maybe you missed something, like keeping the "" in the box where you have to type the URL.

Also, Load from URL doesnt work with hard drive path and such.
B
8
S
3
G
2
Posts: 35
Reputation: 2,175


Return to How do I....?

Who is online

Users browsing this forum: donstathemonsta and 38 guests