Animation help please

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Post » Wed May 10, 2017 12:05 am

How can I make it so my player performs it's landing animation once completing a jump? If tried a few things but no luck.

Also the jump animation goes to fast for what I'm trying to accomplish. I want my player to do the full bend down before leaving the ground but it just instantly leaves the ground once jump is pressed.

Please help and thank you!
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Post » Wed May 10, 2017 9:58 am

You have an animation "bend".
You have the controls for the platform behavior set on 'custom '
Assuming you press arrow up to jump.

In base you want to delay the jump. And we gonna use the animation "bend" to accomplish this.

So.

On key (up arrow) pressed
____ set the animation to "bend"

On finished (animation "bend")
____ Simulate control (jump)

Be aware that you have to cage the other animations.
So where ever you start the another animation .... add the condition 'Is playing ("bend") <---- inverted.
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Post » Wed May 10, 2017 5:21 pm

99Instances2Go wrote:You have an animation "bend".
You have the controls for the platform behavior set on 'custom '
Assuming you press arrow up to jump.

In base you want to delay the jump. And we gonna use the animation "bend" to accomplish this.

So.

On key (up arrow) pressed
____ set the animation to "bend"

On finished (animation "bend")
____ Simulate control (jump)

Be aware that you have to cage the other animations.
So where ever you start the another animation .... add the condition 'Is playing ("bend") <---- inverted.



Thank you for the reply! I was a little confused by the end of what you said about caging the other animations to 'is playing bend inverted......

Also any input on the landing animation?
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Post » Wed May 10, 2017 9:42 pm

Yeah, my english.

The landing you have to predict. Close to this, with a timing depending on the animation.
https://www.dropbox.com/s/mnbilfa2vo1d4 ... .capx?dl=0

Again, dont break that animation by kicking in the idle animation (or others). Those can not be allowed as long as landing is playing.
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Post » Thu May 11, 2017 3:42 pm

Thank you very much!
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Post » Thu May 11, 2017 5:20 pm

still cannot figure this out after trying for an hour
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Post » Thu May 11, 2017 5:38 pm

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Post » Fri May 12, 2017 2:02 am

t redeemed t wrote:https://www.dropbox.com/s/tgpzttw21lfduqu/prototype.capx?dl=0



please help here is the capx




hi, im not sure if you really need it that variable: jumpheight for something but I didnt use it.

As 99Instances2Go explained see if this can help you

https://www.dropbox.com/s/246ypr7onzutw12/JumpPlataform.capx?dl=0
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