Animation Import Suggestion

New releases and general discussions.

Post » Sat May 30, 2009 1:30 am

it's not that many unique animations, but I can think of a few good games with crazy amounts of rotations, mostly 16 bits racing games, like mariokart, and rock and roll racing for snes
Spriter Dev
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Post » Sat May 30, 2009 2:07 am

red alert 2 has a nutload of images for each infantry unit. I imported one into construct a long time ago for fun, and the runtime took a while just to load the images of ONE UNIT. It was over 500 frames or something for a single 32x32 troop.
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Post » Sat May 30, 2009 9:06 am

That's just ridiculous.. :o
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Post » Sat May 30, 2009 10:39 am

RA2 does use voxels I think as well.
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Post » Sat May 30, 2009 12:36 pm

i currently have one with 64 directions but i do believe that is a little excessive
but even with something like 16 which is what i'll probably end up using, it still would be a lot easier with the suggested method.
for anything isometric, simply rotating the sprite isn't really going to work well and if construct does get to the point where it can do iso games well, i can see this being a very useful feature :) thanks for all the replies this time though lol :mrgreen:

Edit: for the record, i'm rendering my sprites. not a huge fan of rips
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Post » Sat May 30, 2009 9:53 pm

[quote="alspal":2c5b82sr]RA2 does use voxels I think as well.[/quote:2c5b82sr]

Yes, the vehicles use voxels, and thats about it. buildings, terrain, and infantry use hordes of raster data.

The first time I played the game I thought each vehicle had like 1000 frames, because when they move they conform to the iso terrain. Also, when explosions hit next to them, the vehicles tip as if the blast had nudged them. They look extremely like sprites and I wasn't expecting the game to use something as rare as voxels. It's a really fun game, all iso fans should try it out. :mrgreen:
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Post » Thu Jun 11, 2009 11:47 pm

[quote="Arcticus":3159ysaj]Edit: for the record, i'm rendering my sprites. not a huge fan of rips[/quote:3159ysaj]
good!!! same here.
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Post » Sat Jun 13, 2009 7:50 pm

Diablo 2 has 16 directions, and even many of the Starcraft units. Red Alert 2 is really spectacular 2d game. Do games like this load all sprites into memory before each map, or have a special feature to load sprite on demand? It is very interesting for me, because I am doing a iso type game and it is really ram eater.
Does Construct use only VRam?
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