i currently have one with 64 directions but i do believe that is a little excessive
but even with something like 16 which is what i'll probably end up using, it still would be a lot easier with the suggested method.
for anything isometric, simply rotating the sprite isn't really going to work well and if construct does get to the point where it can do iso games well, i can see this being a very useful feature
thanks for all the replies this time though lol
Edit: for the record, i'm rendering my sprites. not a huge fan of rips