Animation in Construct2?

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Post » Sat Feb 23, 2013 9:04 pm

I'm new to Construct2 and i'm trying to figure out what the best approach is to animation in Construct2.

I have an animation I made of a tank rolling on the battlefield. Now I know I can position animated elements where I want and duplicate, scale and rotate them. Can I also animate these properties in Construct2?

The animation is for a cut-scene where the tanks fire at each other.

The free version of Construct2 doesn't have any animation tools I can find. Is all animation in Construct2 done with spritesheets and image sequences? No animating op properties like position, scale and rotation?
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Post » Sat Feb 23, 2013 10:09 pm

There's no keyframe or timeline animation, if that's what you mean, but you can certainly animation rotation, scale and position by using events to manipulate the angle, size and movement behaviours respectively.
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Post » Sat Feb 23, 2013 10:15 pm

If you use containers and have more of the same sprite it should work with just a few events.
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Post » Sat Feb 23, 2013 10:47 pm

@GeometriX
I was indeed looking for keyframe/timeline animation.

@TheNormalGeek
I made it work with some events like you said. I'll have to test a bit if this is a practical way of doing cut-scene animation.

If anyone has done some cut-scene animation i'm curious to know what approach you have taken.
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Post » Sun Feb 24, 2013 1:50 am

Haven't tried them, but rexrainbow did a bunch of plugin to deal with timing and sequencing stuff, like this one
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Post » Sun Feb 24, 2013 8:40 am

Check Spine at http://esotericsoftware.com/
Right now, I think the only way to import the animation in Construct from there is to export the frames individually but in the stretch goals of their just ended kickstarter campaign, a JS runtime was specified. Hopefully this will allow for an easy integration... roberto2013-02-24 08:41:17
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Post » Sun Feb 24, 2013 10:07 pm

Thanks roberto, nice software.

There is Spriter too.PaulPoy2013-02-24 22:09:36
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Post » Sun Feb 24, 2013 10:37 pm

In the final part of the build a shoot them up tutorial, I show how to make some "animation" of the Boss coming to the middle of the screen.
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Post » Sun Feb 24, 2013 10:38 pm

@Lemo I'll take a look at those.

Most of the animation I do is in Blender, I render to a PNG image sequence then import them into Construct2.
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