In C2 I can name my animations anything as long as it has an alpha numeric number in it. Problem is, I want to name my animations "1", "2", "3", etc. so something like this is possible.
set animation to variable playerNumber
Variable playerNumber needs to be type "number" because mathematical operations are performed on it. Anyway to get around this so I dont' have to keep doing "if playerNumber = [X], set set animation to "player[X]Animation" over and over?