Animation Speed?

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Post » Thu Jan 30, 2014 8:38 pm

I will make a capx showing specifically what happens later when I arrive home (might be tomorrow if its too late)
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Post » Thu Jan 30, 2014 8:43 pm

The event is this:

when Slime overlaps background > set animation to "RUN"
with a "subfolder"                    if overlapping SAW > slime - set animation to SAW
                                      saw - destroy

There is no conflict and no other event for that animation.

Will see later when I get home and can get access to my PC
                    
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Post » Thu Jan 30, 2014 8:51 pm

So on overlap you set animation and directly destroy saw.

if so after saw is destroyed there is no overlap anymore and slime overlaps background again and as such reverts to run animation.

so the animation will only play one tick.
I told my dentist I had trouble with my teeth and asked her to fix it without looking in my mouth..
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Post » Thu Jan 30, 2014 9:29 pm

I see what you mean, so I will add a timer after it collides with the saw to try to fit it with the animations and see if it works. Thanks a lot for the insight LittleStain :)
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Post » Fri Jan 31, 2014 9:54 am

It worked perfectly! Thanks LittleStain!!
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Post » Fri Jan 31, 2014 9:58 am

If I'm not mistaking, you spare the timer and use the "On animation end" condition, from the sprite object, to revert to default animation too.
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Post » Fri Jan 31, 2014 8:29 pm

Guizmus that worked good too and its more stable this way. THANK YOU
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