Animation sprite keeps reverting to old position

Get help using Construct 2

Post » Tue Oct 30, 2012 1:37 pm

So I have this animation of a kick move that makes the character travel about 120 pixels. At the end of this move, when he goes to the next animation, it starts him again 120 pixels back. I was trying to mess around with the origin point and stuff, but couldnt figure out a way around it.

http://network.mugenguild.com/balthazar/gallery2/HurricaneKick.gif

There's the image I'm trying to work with.

Also, should I set my canvas the same for ALL animations? or just keep it the same for each individual animation set?

Thanks :)   
B
32
S
4
Posts: 406
Reputation: 3,221

Post » Tue Oct 30, 2012 2:00 pm

Again I ask myself, why no one reads the "Tips for posting..." or is scared to post their CAPX?!

I assume, that you forget to move the sprite into the direction of your animation....Weishaupt2012-10-30 14:01:35
B
42
S
19
G
12
Posts: 723
Reputation: 13,911

Post » Tue Oct 30, 2012 2:13 pm

I read that before I posted, but Instead of posting my capx (i didn't know how and this was easier), I posted the animation I was talking about.

But since it's a jump/kick, he's traveling thorough a larger canvas, which is like his animation stage.
B
32
S
4
Posts: 406
Reputation: 3,221

Post » Tue Oct 30, 2012 2:47 pm

Would you technically need to re-frame each frame of the animation so that his jump stays in one place instead of moving forwards....then create that forward movement though construct by moving the physical sprite?

eg: play animation "kick" and move sprite forwards 120 pixels over 1 second?

B
50
S
21
G
8
Posts: 844
Reputation: 10,299

Post » Tue Oct 30, 2012 4:22 pm

oh man, I was really hoping there would be an easier way lol. Oh well thanks!
B
32
S
4
Posts: 406
Reputation: 3,221


Return to How do I....?

Who is online

Users browsing this forum: linkman2004, R0J0hound, Yahoo [Bot] and 24 guests