Animation triggers... What I'm doing wrong?

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  • Hello guys i have set differents codes for the player rolling when he hits the ground in a long fall.

    But none of the codes are working (i'm using spriter animations) ¿What I'm doing wrong?

    First code: IF the player have landed and is overlapping the rolling zone make this actions and set once the rolling animation.

    Second code: If the player collides with the ground and is overlapping the rolling zone make this actions and set once the rolling animation.

    Third code with boolean:

    thanks for your help

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  • A capx for running some tests would be nice. Is it possible to share one?

    Cheers.

  • Try adding debug output ("Browser->Log") to these events, to make sure they are triggered at the right moment.

    If they are triggered, then maybe your rolling animation gets overridden by a different animation - idle, walking, running etc.

  • A capx for running some tests would be nice. Is it possible to share one?

    Cheers.

    Try adding debug output ("Browser->Log") to these events, to make sure they are triggered at the right moment.

    If they are triggered, then maybe your rolling animation gets overridden by a different animation - idle, walking, running etc.

    Hello guys and thank you for your answers, sorry for the delay i was trying to find out how to solve the problem and i finally found it

    Rolling affects to idle

    and running animations

    so the rolling event works like this:

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