Animation troubles!

For questions about using Classic.

Post » Fri Aug 06, 2010 9:29 pm

Hello everyone,
I'm having a few issues with animations

Whenever I have an animation that is supposed to play once, it gets stuck on the last frame instead of simply ending. I unchecked the loop checkbox and the animation is set not to repeat. So far I've fixed this with additional events but it's causing problems and cluttering up the event layout.

The second and biggest problem I'm having is that animations are finishing prematurely. I'm using the platform movement behavior and it seems to happen when my character is accelerating in speed (it doesn't happen while the character is standing still or moving at full speed).

Also, is there a way to preview your animations somewhere?

thanks in advance!
B
5
S
1
G
3
Posts: 24
Reputation: 1,123

Post » Sat Aug 07, 2010 10:28 am

I tried lowering the speed of the animation to see what is happening and it looks like it's skipping frames, only playing the 2, 3 last frames.

Is anyone having this problem? should i upload an example?
B
5
S
1
G
3
Posts: 24
Reputation: 1,123

Post » Sat Aug 07, 2010 11:07 am

That is quite odd... i can't think of anything that would cause this, but i haven't really used animations that much.

An example would be good.
B
7
S
2
G
4
Posts: 164
Reputation: 2,418

Post » Sat Aug 07, 2010 11:35 am

Thanks for replying! I uploaded the example here:

viewtopic.php?f=16&t=6945
B
5
S
1
G
3
Posts: 24
Reputation: 1,123

Post » Sat Aug 07, 2010 11:46 am

I have an almost identical problem. All my animations work great except the attack, which doesn't show correctly no matter what values I choose. I hope someone can point us both in the right direction :?
If your vision so exceeds your ability, then look to something closer.
Moderator
B
120
S
28
G
68
Posts: 4,844
Reputation: 48,289

Post » Sat Aug 07, 2010 12:49 pm

Sometimes I have same problem with frame skiping on attack animation too, but it happens on rare occasions.
About stucking animation - try use "animation finished" or "animation is [NOT] playing" events to reset to default animation.
B
2
S
2
G
2
Posts: 158
Reputation: 1,366

Post » Sat Aug 07, 2010 2:35 pm

yeah, i've used that to fix animations, it would be nice if construct would finish the animations on it's own, though.

The frame skipping just shouldn't happen. I suppose it could be fixed by tying the animation to a value, but it would suck to have to make all these workarounds for every added character..
B
5
S
1
G
3
Posts: 24
Reputation: 1,123


Return to Help & Support using Construct Classic

Who is online

Users browsing this forum: No registered users and 8 guests

cron