Without seeing your code, I'm assuming the problem is that you are holding down the shoot button and it looks like he is just standing there.
You see that green arrow next to the Keyboards? That means it's a one shot test. It's gonna test for when the Key is first pressed. Instead of using "On key pressed" use "Key is down".[/QUOTE]
Thank you, that solved the problem of the player just standing there. But now it will only play the first frame of the animation. (Don't mind the placeholders)