Animation

For questions about using Classic.

Post » Sun Nov 06, 2011 10:54 pm

what formats and how do I import pre-made animations into construct. My friend is a modeler and animator and i am a programmer and design. he wants to do animating on his pc with different software and send it to me to use in the game. also can you import 3d models for doing top down 3d.
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Post » Sun Nov 06, 2011 11:00 pm

Your best bet is to export as series of PNG files with full Alpha channels and then just import the sequence in the animation editor.

You can use some 3D models using the 3D object, but they are a bit clumsy and don't really have any lighting, etc. Construct is mostly a 2D game maker.
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Post » Mon Nov 07, 2011 6:15 pm

There are a million methods, really. I personally like to use spritesheets of each animation, saved as PNG files. Then I can just cut up each animation in the Animation Importer and easily set the origin points. However, this requires you to know each spritesheet's dimensions, and the frames all need to be the same side if you want it to be as efficient as possible.

Your best bet if you're not intimately familiar with each animation you're being sent is to have your team member make each animation frame as a separate PNG file. That way you don't have to worry about dealing with transparency or trying to figure out frame sizes and things like that. All you end up having to deal with is having a lot of PNG files!
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