Animations and Best Practice Memory Usage

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Post » Thu Feb 04, 2016 6:18 pm

I've discovered that the memory usage in my project has ballooned due to several large animations using triple digit amounts of MB.

These are obviously something I need to trim down/fix.

But I also have several double digit sized animations anywhere from 15-28 MB. Are these style of animations problematic as well? Is it fundamentally OK to have a few of these animations here and there, or should animations in general be single digit in their memory usage?

I'm aiming to make a PC game that uses somewhere from 100-200 MB of memory usage, for reference.
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Post » Thu Feb 04, 2016 6:22 pm

Maybe this could be of some help, in this video one of the main animators for Skull Girls talk about their animations and how you can do really good animation without needing many frames:
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