Animations and key strokes

For questions about using Classic.

Post » Sat Apr 02, 2011 6:58 pm

Hello everyone.

I am new to Construct. I've been familiarizing myself with it for the past week and a half. There is an awesome community here and an excellent amount of information that comes from it. I'm working on an overhead style adventure rpg. I'm using zelda pixels right now to attempt to learn the event editors (something familiar helps me start).

So, here is my cab file:

http://www.box.net/files#/files/0/f/0/1/f_687788496

Nothing more has been started but the movement test. I've been fiddling with this for about 4 days now (yeah, I'm a noob.. we all are at one time). I'm still wrestling to get the results I want.

I'm trying to make it so when I press a direction it changes from a standing animation to a moving one. When I release, it returns to the original one. I've tried several different ways, so any suggestions would be appreciated.

I know this is really basic stuff, but this would help me get along my way tremendously.
I must not fear. Fear is the mind killer.
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Post » Sat Apr 02, 2011 8:58 pm

Its funny when you wait so long to post something. Then within the time you wait for some feedback, you generally answer your question. I did these modifications and got the movements I was looking for. Only I haven't cleaned up the "Kitty Corner" movements when two keys are pressed (e.g. Left Arrow + Up Arrow).
I must not fear. Fear is the mind killer.
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