[QUOTE=tulamide] Why does everyone try to set an animation's frame to 0 although the first frame is 1 (CC is one-based)? I'd say, 0 is just undefined and wouldn't recommend using it.
It leads to aftereffects, e.g. in this example above the second condition of event 15 is meaningless, because the animation frame will never be 0 and the condition therefor always be true.[/QUOTE]
First of all, using CC debugger I saw, that all animations use frame number "0" to start playing, so I've decided that Construct's engine must reference to "0" for the first animation's frame.
Secondly, my example above works fine, so... It just works.