[quote="Ashley":3i3gedbu]I think David found some bugs in the animation system (including looping) which ought to be fixed for the next build... also, I'm not convinced the platform movement should push-up when the object intersects a solid - it was probably done quickly a while ago to fix some hanging bugs. I guess ideally it should push-out in the direction it came from.[/quote:3i3gedbu]
One other request I have is, if a platform object collides with a "wall" for example... can you add something in there that can make the animation "stop" instead of insisting on playing? For example my characters running animation will continue to try and play if I keep trying to run into a wall, though it seems to slow the animation down to super slow. It would be nice if we could select a default animation sequence on colliding with a wall... I tried setting the animation to something else, and that seemed to "lock up" other animations yet again.