Announcement PR wreck so far...

Post » Fri Feb 03, 2017 7:06 pm

gameglaux wrote:
blurymind wrote:Fusion 3 will have a similar license model to the current version of fusion 2 - with an upgrade discount for existing users.
You buy the editor, it comes with an exporter that compiles the game natively on the platform you are on.
You can buy separately native exporters for android, ios and even html5 - they go on special offers with huge discounts a few times in the year. Things like the event sheet have been reworked to be more modern. Disadvantages such as code reusal are also being addressed in fusion 3. So scirra is in a tough spot and things will only get worse when clickteam releases it - especially if the license price for lifetime is around the same price point as the yearly subscription of construct3 :|


No disrespect to Clickteam, but Fusion is - without a doubt - the "Fisher Price" of development tools. Its marketed squarely at the complete novice. Yes, its still possible to create some good games, but the more experienced game dev will constantly find themselves trapped and frustrated by its limitations.

Far from the truth, and fusion 3 will be getting itself inline with everything that construct improved upon.
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Post » Fri Feb 03, 2017 8:53 pm

Zebbi wrote:
gameglaux wrote:
blurymind wrote:Fusion 3 will have a similar license model to the current version of fusion 2 - with an upgrade discount for existing users.
You buy the editor, it comes with an exporter that compiles the game natively on the platform you are on.
You can buy separately native exporters for android, ios and even html5 - they go on special offers with huge discounts a few times in the year. Things like the event sheet have been reworked to be more modern. Disadvantages such as code reusal are also being addressed in fusion 3. So scirra is in a tough spot and things will only get worse when clickteam releases it - especially if the license price for lifetime is around the same price point as the yearly subscription of construct3 :|


No disrespect to Clickteam, but Fusion is - without a doubt - the "Fisher Price" of development tools. Its marketed squarely at the complete novice. Yes, its still possible to create some good games, but the more experienced game dev will constantly find themselves trapped and frustrated by its limitations.

Far from the truth, and fusion 3 will be getting itself inline with everything that construct improved upon.


How limiting is Fusion? I would like to know before I invest too much money into it.
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Post » Fri Feb 03, 2017 9:11 pm

The current version: more limiting. Upcoming version 3? I dunno. We have wait to see.
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Post » Fri Feb 03, 2017 9:30 pm

gameglaux wrote:No disrespect to Clickteam, but Fusion is - without a doubt - the "Fisher Price" of development tools. Its marketed squarely at the complete novice. Yes, its still possible to create some good games, but the more experienced game dev will constantly find themselves trapped and frustrated by its limitations.

No disrespect but there are much more successful and popular fusion 2 made games than construct + cosntruct2 combined

a few examples on the top of my head
https://www.kickstarter.com/projects/al ... rth-alicia
https://www.kickstarter.com/projects/ga ... tform-game
https://thinkgaming.com/app-sales-data/ ... t-freddys/
http://store.steampowered.com/app/233450/

here is a list for you my friend:
http://indiegames.clickteam.com/

Simplicity is deceiving
it may look limited, but it is far from that
:lol:

This is why I think construct3 is in trouble and their release timing is unfortunate :?
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Post » Fri Feb 03, 2017 9:40 pm

There are lots of great games made with fusion:
http://indiegames.clickteam.com

Edit. Too slow
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Post » Fri Feb 03, 2017 9:52 pm

neverk wrote:There are lots of great games made with fusion:
http://indiegames.clickteam.com

Edit. Too slow

The truth is many of us here come from Fusion and have been using construct2 for the similarities of the event sheet
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Post » Fri Feb 03, 2017 10:08 pm

blurymind wrote:The truth is many of us here come from Fusion and have been using construct2 for the similarities of the event sheet

Yes, I'm an oldie, and have used klick and play way back in the 90s, also tgf, mmf, etc. What attracted me to Construct2 was the similarity regarding the event sheets, and I find C2's eventsheets superior to work with.
There still are various issues I have with it, and am hoping they become addressed in the future.
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Post » Fri Feb 03, 2017 10:12 pm

blurymind wrote:The truth is many of us here come from Fusion and have been using construct2 for the similarities of the event sheet


Not just that, but Construct itself exists because a young Ashley decided he could do it better, and for the interface he has 100% done it better in my opinion.

But, I wouldn't be too upset if Fusion 3 borrowed back from Construct, especially with including event sheets and the event sheet editor in general (as well as the way animations are handled in C2). After the struggles of releasing a game on Steam that most 2D game players can't run on their devices properly, I realized the export/runtime matters more than how nice the editor is.
Construct Classic - Examples Kit Dropbox is a pile of trash and if you need my old files PM me! :)
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Post » Sat Feb 04, 2017 12:30 am

Here is a list of extensions that @ashley made for fusion back in the days before construct:

Easy Grid, by Ashley Gullen (Tigerworks)
Icon View, by Ashley Gullen (Tigerworks)
Int64, by Ashley Gullen (Tigerworks)
ISO Grid 2, by Ashley Gullen (Tigerworks)

https://community.clickteam.com/threads ... Extensions

Some of the old users remember him well
http://www.create-games.com/forum_post. ... 4&show=all

The clickteam devs still look at it as a betrayal
https://community.clickteam.com/threads ... post713996

But yeah, it's interesting when you start digging. Scirra and Clickteam have a competition going on :)

To be honest, I love both products as both have something to offer. Fusion's event sheet is clunkier and code reusal is bad. if they address that - which they have, they will be hands down the better game engine. Even if they dont address it - they already are, as their licensing is better in my eyes.
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Post » Sat Feb 04, 2017 12:54 am

Speaking of Rivals, go google gdevelop.
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