Announcement PR wreck so far...

Post » Thu Feb 02, 2017 10:46 pm

blurymind wrote:Even if it fails, by the time you have decided on another licensing model, a lot of the people here would have moved to the obvious contender - fusion3.


Is Fusion 3 multi-platform? Can I run it on a Mac? Just curious...
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Post » Thu Feb 02, 2017 11:02 pm

newt wrote:they don't have to worry about the users who wouldn't have paid for the new scheme anyways.

So far that's coming up on about 75-80% of them, I know I'd be worried.
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Post » Thu Feb 02, 2017 11:09 pm

Already got a tattoo of 'C2 til I die' across my chest.
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Post » Thu Feb 02, 2017 11:15 pm

Is not the price that worries me, neither the fact is browser based.
So far I was expecting to see functionalities that would surprise me.
Per exemple, at every update Unreal delivers fantastic stuff. So I was expecting something similar. To see more functionalities.
New plugins or behaviours or anything that would help me in the future.

So far C2 is great at doing what it does. I'm happy to be able to build up a game without having to learn a whole programming language. I'm a 3D artist (my job) so I cant afford to spend so much time learning new tools that are too complex and would make me spend too much time on dev, so Construct is by far the best option.

So here you ask me to pay per year, I say no problem, your updates are usually really good and everything is fixed.

But if you want me to support and buy new software, show me more. So far I'm not really impressed.

Just my two cents. But I leave the chance to Scirra since probably there's something they didn't communicate properly or I didn't understand.

Hopefully we'll get a great software just as C2 is.
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Post » Thu Feb 02, 2017 11:15 pm

Sebastian wrote:
blurymind wrote:Even if it fails, by the time you have decided on another licensing model, a lot of the people here would have moved to the obvious contender - fusion3.


Is Fusion 3 multi-platform? Can I run it on a Mac? Just curious...


Fusion 3 editor will be multiplatform yes - confirmed to be developed and tested on windows, mac and linux. More than that - running natively - not inside a web browser.

Fusion 3 will have a similar license model to the current version of fusion 2 - with an upgrade discount for existing users.
You buy the editor, it comes with an exporter that compiles the game natively on the platform you are on.
You can buy separately native exporters for android, ios and even html5 - they go on special offers with huge discounts a few times in the year. Things like the event sheet have been reworked to be more modern. Disadvantages such as code reusal are also being addressed in fusion 3. So scirra is in a tough spot and things will only get worse when clickteam releases it - especially if the license price for lifetime is around the same price point as the yearly subscription of construct3 :|

btw here are some of the NATIVE indie games made on fusion 2 and 2.5:
https://www.youtube.com/watch?v=3Zq1yo0lxOU
nice frame rate there

fusion 2.5 runs almost perfect on mac and linux via wine. There will be no need for wine when 3 comes out - it will have native editor for each of the three platforms.
Construct2 does not run well with wine - you cant run a server to playtest your game and there are crashes.
Last edited by blurymind on Thu Feb 02, 2017 11:33 pm, edited 3 times in total.
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Post » Thu Feb 02, 2017 11:21 pm

The correct thing to do is to keep the method of purchase and only increase the value of the engine.
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Post » Thu Feb 02, 2017 11:39 pm

plinkie wrote:Already got a tattoo of 'C2 til I die' across my chest.


on my chest is "C2 til Subscription start" :lol: :lol: :lol: :lol: :lol:
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Post » Fri Feb 03, 2017 1:00 am

Bit concerning that there's a post about this on ClickTeam's forum, telling them to expect an influx of Construct users.

I'm weighing up my options, but certainly not set on transitioning until I hear the features.
@bearboxmedia
www.bearboxmedia.com

Nintendo Wii U Developer using Construct 2
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Post » Fri Feb 03, 2017 1:23 am

Just realized a bunch of new users asking how to make what ever is the newest fad game from their browser is troubling.
Before they had to download the editor, now they just click a link.
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Post » Fri Feb 03, 2017 1:50 am

@ashley and @tom, @everyone .. I do love C1 and really love C2, I couldn't thank you more and will definitely support C3. Report issues and promote the product. Personally $99 annual is fine on my end, obviously not for everyone. Saying the price up front is definitely bold and honest way of dealing things early on. I see alot of people here are willing to pay a certain recurring payment amount, if you can somehow device a way to make a price tier that will cater to everyone's needs. It will also increase your paying audience. BTW great screenshots for C3 running in chrome. Thanks.

Imagine ( $99*10,000(paying users) ) / 12 months = $82,500 only for monthly gross. Everyone should know that this amount is very small if you are maintain quality staffs, employees, servers, paying tax and rentals. For all other people complaining give these guys some credits! They will provide a free version of C3 and C2 is still supported so lets provide a decent support for scirra.
sleep is only for the weak!
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