[quote="Tidus97":3a5c49cw]Hey everyone, i was wondering why i do not have this:[/quote:3a5c49cw]
It's not a bug. You have to add the Physics movement type to your sprite under the Movements section of your sprite's Properties panel. Just click "Add" next to New Movement and select Physics from the list.
You will see the default Physics settings for your sprite in the properties panel.
Now when you insert a new event in the Event List Editor you will have access to your sprite's movement values and actions.
Here's a tip: If you want an event to begin by comparing your sprite's mass, or whatever, don't start off the condition by picking your sprite. For some reason the Get values don't show up in the sprite's condition panel (I believe that is
a bug). Instead, double-click the System icon and scroll down to the Values section and select "Compare." You will see a generic compare panel. Under Value 1, delete the zero and then double-click your sprite. Now you will see your physics tab. Select the physics value you want to compare and go from there.
I've found that the generic Compare under the System events generally works better than trying to call up values directly from your objects, at least until the bug is fixed.