Another EXP system

For questions about using Classic.

Post » Wed Feb 09, 2011 12:33 pm

This one I'm trying to do is like FFTactics. Every 99 EXP, you level up. I have it to where if it goes over 99 exp, it sets the "LastEXP" to 0. However, if I have over 99 except, it still sets it to 0, and stills adds 1 to my level. Example

99*2 = 198. So if I added 198 to my needed exp, I should jump to level, 2, however, I don't, I go tot he next level up.


..I don't think I'm explaining this well.

Here's the Cap.

Also, how do I do a instant add? I used a Loop, but it wasn't that accurate.


http://www.mediafire.com/?cad4dc3mgolopyo
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Post » Wed Feb 09, 2011 7:09 pm

I hope this is what you're looking for, and that it also answers your questions. I think it is self-explanatory, but feel free to ask if something isn't obvious.

stats3.cap
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Post » Wed Feb 09, 2011 7:36 pm

floor(global('XP')/99) > global('Level')

That might work.
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Post » Wed Feb 09, 2011 8:21 pm

Thanks Tulamide. :mrgreen:
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