Another Market Ready HTML5 game engine?!

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Post » Tue Dec 06, 2011 4:05 am

Looks like another html5 ready game engine (Impactjs) this guy is asking $99 for it though. Currently not convinced it's that good, from the little I saw Construct 2 still looks much better. I still like to look every once in awhile and see what else is out there and what others are doing and here are some of my finds...
Anyway here is the link for all you curious onlookers....
http://impactjs.com/bobwaite12011-12-06 04:37:11
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Post » Tue Dec 06, 2011 4:12 am

Lol $99 and no demo version.
I don't really like their forum though.
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Post » Tue Dec 06, 2011 4:25 am

wow now this is a nice engine and it's open source/free I bet Ashley could incorporate some of it's features into Construct 2 down the road...looks good to make games like the classic legend of zelda....
Here's the link enjoy!
http://rpgjs.com/
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Post » Tue Dec 06, 2011 4:36 am

Wow here is another html5 game engine made specifically to attract FLASH developers, it definitely looks interesting....here's the link..
http://flashjs.com/
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Post » Tue Dec 06, 2011 1:49 pm

Yeah, there's actually a lot of engines around - Impact got going a bit before us IIRC too, I think they were one of the first HTML5 engines on the market. However these are all generally engines rather than full blown IDEs like Construct 2, so you have to program, you don't get lots of the nice editors in C2, etc. etc. so I think things are still much quicker and easier with C2.
Scirra Founder
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Post » Tue Dec 06, 2011 10:27 pm

That Flash one is pretty cool. (Especially since I have been a Flash dev for so long.) Still, I am loving Construct lately so I think I'll stick with it for a bit longer. ;)
Visit me at EgoAnt.com
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Post » Wed Dec 07, 2011 4:57 pm

Yeah ImpactJS has an integrated editor. It only supports tile based maps so it's the exact opposite of C2. It has nice features that could be integrated into C2 like map regions. That eliminates the need to create invisible objects and stuff. Just gave me an idea : Collision regions in map. So you can have maps with total custom collision :D Just an idea :)
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Post » Thu Dec 08, 2011 8:00 pm

I have a full license to ImpactJS and it is a very solid API and is very fast. I bought it before I learned of C2. Knowing what I know now, C2 is still the best for what I am doing.
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Post » Thu Dec 22, 2011 9:46 am

I love Construct 1 and 2 but it never hurts to see what the competition is doing.... Besides Ashley and the Construct gang may not be aware of certain progresses others are making and I think it's never a bad thing to review others that will also keep them on their toes. Also the more various things mentioned here it will increase the probabilities of Construct coming up in peoples searches of similar engines...so don't get me wrong guys I paid for a construct license and like the work they are doing. But as with any business if Ashley and the gang happen to get relaxed and others beat them to the punch created a much better product as a consumer I would have to consider changing products that is unless the Scirra Team keep on top of things which it currently looks like they are working hard to do. Great Work again Scirra Team and a great product, looking forward to more future updates! also Merry Christmas and a Happy New Year! :P
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Post » Thu Dec 22, 2011 10:03 am

What makes me curious is that I just tested the demos of flashjs. While C2-demos still run bad/poor in Firefox 8 under WinXP, that demo runs with amazing speedy 80 fps. Now what do they make better than C2, that they can reach such high rates, compared to the 9-25 fps I get from C2 demos?
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