Another Market Ready HTML5 game engine?!

Chat about anything not covered in these forums, but keep it civil!

Post » Thu Dec 22, 2011 10:09 am

I haven't looked in-depth at it yet. It looked interesting enough and peeked my interest so I thought I would share what I had found the other day with everyone. It will be interesting to hear other responses regarding that engine though. You have definitely peeked my curiosity again, I didn't know this so I will have to take a closer look at it when I have time to do so. Thanks for the response I will have to look into that.
B
27
S
3
G
6
Posts: 88
Reputation: 4,873

Post » Thu Dec 22, 2011 10:26 am

This is interesting. But yet the demos they have really are limited without sound, collision, etc. But it would be interesting if someone could make a full game in flashjs and the same game in construct2 and then compare! The main difference I would think would be that flashjs uses actionscript3 within Java whereas construct2 does not. So which language is less heavy and allows the game to process faster? hmmm good question though?!
bobwaite12011-12-22 10:30:00
B
27
S
3
G
6
Posts: 88
Reputation: 4,873

Post » Thu Dec 22, 2011 7:25 pm

FlashJS isn't really comparable with Construct 2. Compare writing ActionScript code such as:

map.addChild(mapLoader);
mapLoader.load(new URLRequest("./assets/map" + currentLevel + ".html"));
mapLoader.addEventListener(Event.COMPLETE, respawnCaracterObject);

... with the ease and speed of development within the Construct 2 IDE. I rest my case.
B
105
S
20
G
12
Posts: 549
Reputation: 20,320

Post » Wed Dec 28, 2011 3:03 pm

I'm a programmer but in no coding engine i can accomplish the ease and speed of development that i get with C2. And i've tried lots and lots of engines, and wrote some too. If C2 get's scripting support one day it'll be the ultimate engine no question.Kiyoshi2011-12-28 15:03:53
B
58
S
13
G
10
Posts: 632
Reputation: 12,515

Post » Thu Dec 29, 2011 12:19 am

[QUOTE=Kiyoshi] Yeah ImpactJS has an integrated editor. It only supports tile based maps so it's the exact opposite of C2.[/QUOTE]

I looked at impactJS a while ago, seriously considering plonking down the cash for it. I looked at avideo going over how the editor works, and I got to say it looks really, really good. I would not mind some sort of crosss compatibility with it and c2 (kind of like the GM rooms thing) or just using it as a source of inspiration and innovation.

I've been wondering, from time to time people ask/talk about scripting in C2, and in general that's what the SDK is for. Couldn't you, in theory (I don't really know) make a plugin that lets you execute code from events? Sort of like what Pythin was in CC (though I never really tampered with that, so I might be a bit off-base there). Just a thought.
B
73
S
20
G
10
Posts: 524
Reputation: 9,896

Post » Thu Dec 29, 2011 1:08 am

I think it's possible, but Ashley will know better :D There's a plugin or two that allow you to execute JS code, but you can't access c2 api, or can't access it all. Never used those plugins. They would be really useful if you could access all the api.
B
58
S
13
G
10
Posts: 632
Reputation: 12,515

Post » Thu Feb 16, 2012 2:50 pm

I worked with so many engines in my company and I get in love with C classic and now C2.

But I not a programmer, this way can be a weak opinion.
B
203
S
37
G
13
Posts: 136
Reputation: 29,523

Post » Fri Feb 17, 2012 1:27 am

I am a programmer, always will Elbe, it's something I actually enjoy but I have to say; I am in live with c2. A game that would take me a month to program would take me a day with C2 but it's just not powerfull enough yet, I'm a mobile developer so I mean c2 is not powerfull enough yet for mobile. Although I read the latest blog post about using AppMobi's API's which would be great!!!
B
29
S
12
G
7
Posts: 740
Reputation: 7,849

Post » Sat Feb 18, 2012 3:55 pm

Yeah it is getting there. But webgl must become widely supported first. Latest version of Android seems to support it . iOS support afaik is still crap. We pretty much depend on webgl since canvas is not suitable at all. If we have to move on from desktop we must get the same power or at least get near to it. And for now WebGL and NaCL are the only way.
B
58
S
13
G
10
Posts: 632
Reputation: 12,515

Post » Sat Feb 18, 2012 4:06 pm

I just took a look at the impact demo video and now I understand why SCIRRA claims for the self - Game development WITHOUT programming.

B
42
S
19
G
12
Posts: 723
Reputation: 13,911

PreviousNext

Return to Open Topic

Who is online

Users browsing this forum: No registered users and 5 guests