Another Physics Velocities Bug?

For questions about using Classic.

Post » Mon Aug 18, 2008 1:42 pm

Hey everyone
I've been working on one of my engines using the physics engine since it has been fixed recently, and i came across an error that never happened before.
Basically, if my player character stands still for too long, you CANNOT get him to move BUT the X and Y components are still updating as though he were moving.

Here's my current engine, see if you can tell me why he doesn't move if you sit still for too long, hopefully you can fix it and it's just bad coding on my part.

[url:3ppk05dp]http://www.mediafire.com/?nkdern9zaba[/url:3ppk05dp]

(P.S. In this example, if you click on the player sprite and go to the animator tab, you will also see the reason why I would like multiple direction import options from the animation editor as well as preset animation angles and easier angle editing options, it took AGES to write all those in and then paste each frame in)
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