Ok I have an image, and I have set up 5 image points numbered 1-5, and I want to take 5 duplicates of the same sprite and place them on the image with the 5 image points.
Geez we really need a better way to pick from multiple instances, at least we do if you want the idiot savants like me to be able to use this thing.
Any way this:
[code:2m0fmwxl]System: 3 For each spot 0 ordered by spot 1 .x Ascending
> spotSet position to object citi 0 (image point spot 1 .Value('var'))
> spotAdd 1 to 'var'
Does not work, it places all sprites at the same image point, plus its not even getting any of the preset points, just the original "point" instead.
Yes I know, I could simply create additional objects and do it that way, but I'm trying to optimize things as much as possible. I'm already getting "out of vram" errors as it is.