Any better ways of polygonning a circle?

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Post » Fri May 23, 2014 11:17 pm

Slice them up, add some lemon and enjoy :)
composer - multimedia artist
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Post » Fri May 23, 2014 11:34 pm

Also, if you are only using circles (maybe could be expanded to more general cases somehow) and need a very precise circle collision, a simple distance comparison could actually do the job I would say:

a circle of center A and radius 100, and a circle of center B and radius 10:

They are overlapping if the distances between them is lower or equal than the sum of the two radiuses.

But I think this could be more demanding at the end (maybe not), so maybe not a great idea on my part.
Game design is all about decomposing the core of your game so it becomes simple instructions.
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