Any Experience with C2 Android/iOS apps?

Discussion and feedback on Construct 2

Post » Wed Jan 29, 2014 4:29 pm

My game "Root's Cubedonian Run" is currently on Google Play, Amazon, Nook, Tizen and Windows 8. I used CocoonJS for all but Tizen and Windows 8.

CocoonJS can be a bear to work with at times especially if you want to have Ads in your game. But it is currently still the best option for publishing one build for Amazon, Google Play and Apple all in one shot.
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Post » Thu Jan 30, 2014 5:28 am

@Silverforce People are swines on Play for giving 1 star for crashes without giving any feedback or reasons first or contacting your support email.

My advice would be to exclude weaker devices.
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Post » Thu Jan 30, 2014 5:34 am

[QUOTE=Nathan] @Silverforce People are swines on Play for giving 1 star for crashes without giving any feedback or reasons first or contacting your support email.

My advice would be to exclude weaker devices.[/QUOTE]

I tried but the list is like 2450 devices with my minimum Android 4.1 setting.. it's going to be a challenge to exclude the ones with less than 1gb ram from that list.
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Post » Thu Jan 30, 2014 6:56 am

Well I guess the logical thing to do is wait.
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Post » Thu Jan 30, 2014 7:21 am

[QUOTE=teacherpeter] Well I guess the logical thing to do is wait.[/QUOTE] My post is in no way a non-endorsement of C2, in fact I love it and very grateful for Scirra's effort.

It's just a warning for new game devs to not go full overblown with huge 256 x 256 animated sprites and heaps of unique characters. Not for Android/iOS because the memory management of CocoonJS is poor, and the Crosswalk compiler takes up nearly half the 50MB limit on APKs and lots of features aren't available yet.

So, design a clever game that minimizes the use of ram and you should be sailing sweet!
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Post » Thu Jan 30, 2014 8:37 am

Yeah, I love C2 for MAKING games, but there are more options for publishing on Game Maker right now. They even have Steam Achievements built into the native scripting language. Still, GM is a chore to use, and C2 is just so fun and easy. I wish there was a more customizable way to export to Windows, though.
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