Any fix for the Tilemap seams ?

Discussion and feedback on Construct 2

Post » Fri Apr 25, 2014 6:23 pm

I am currently working at a RPG map (like Final Fantasy/Pokemon). Since I want my game to support multiple resolutions/aspect ratios, I ended using 9-Patch, Tiled Background and Sprites.

Is there a way to fix or at least reduce the seams in Tilemap without using Letterbox integer scale ?

I've read here something about extruded borders ... Can someone explain me what this means ? Can this help me to get rid of seams or at least reduce them ?

This is my placeholder Tilemap:
Image
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Post » Fri Apr 25, 2014 9:08 pm

This is my placeholder Tilemap:

Is that the tilemap that you use in the game, or is it a scaled down version?

I tried downloading it and load it into C2, but there are not really any setting that will work with that tilemap in regards to avoid seams. (If the white lines are the seams you are referring to.) What sizes tiles are you aiming for?
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Post » Fri Apr 25, 2014 9:14 pm

nimos100 wrote:Is that the tilemap that you use in the game, or is it a scaled down version?

I tried downloading it and load it into C2, but there are not really any setting that will work with that tilemap in regards to avoid seams. (If the white lines are the seams you are referring to.) What sizes tiles are you aiming for?

I work with 720x720 Scale Outer ... That is the Tilemap that I started working with. Is ripped from Pokemon GBA (as a placeholder until I make my own art). I edited it with XBR 4x to reach 72x72 pixels per Tile.
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Post » Fri Apr 25, 2014 9:34 pm

What settings do you use in C2 for the tilemap?
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Post » Sat Apr 26, 2014 4:50 pm

@nimos100

Pixel rounding - On
Sampling - Point
Fullscreen in browser - Scale outer
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Post » Sat Apr 26, 2014 5:14 pm

I meant for the tilemap.

Tile width, Tile height, Tile X offset, Tile Y offset etc.
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Post » Sat Apr 26, 2014 5:19 pm

@nimos100

Tile width - 72
Tile height - 72
Tile X offset - 0
Tile Y offset - 0
Tile X spacing - 1 (1px space between tiles)
Tile Y spacing - 1
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Post » Sat Apr 26, 2014 5:26 pm

What happens if you change "Scale outer" to "Off"?
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Post » Sat Apr 26, 2014 5:29 pm

@nimos100

It works, no seams, but also no multiple resolutions :(
Can you tel me what settings I should use ?
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Post » Sat Apr 26, 2014 5:33 pm

Not really :(

It just seems that scaling causes problems with tilemaps, so I always turn it off. But if you have no seams and things look correct, I guess you have the correct settings. But how to solve it with multiple resolutions I don't know haven't tried it.
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