Any idea with monster box?

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Post » Mon Mar 07, 2016 10:24 am

I'm making role playing game about chemical.
I want to create "monster box" like Periodic Table, to see the detail about each monster.
And all A group monster done. My Monster have about 50 monsters. each monster have own element following the Periodic Table.
So how should I do. Should I create 50 sprite and code each sprite? cause player must have that monster to see the detail of that monster. What the easier way to do this ?
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Post » Mon Mar 07, 2016 11:28 am

I'm not sure about your question

Yes, I think, it's easier to make all 50 Monsters in Photoshop (or wherever) then position and stack different bodys/heads/eyes inside C2.

If your question is about the details/stats of each monster - I would look into XML. Not the easiest to understand, but very flexible.
Here you can write down every single property of your monster and fetch whatever you need out of the XML


Starting point https://www.scirra.com/tutorials/354/xml-parsing
way more detailed https://www.youtube.com/watch?v=d_LX43qQSJA

  • System > On start of layout | system > load game from slot "brain"
  • System > On load failed | system > scroll to obj_Forum
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