Any interest in an HTML5 "compliant" desktop OS?

Discussion and feedback on Construct 2

Post » Sun Nov 09, 2014 2:22 am

After going through a number of spec changes and basically defaulting on a couple of key choices, I have made quite some progress on my OS.

There are now two development frameworks.

Junior, the one I'm currently concentrating development on, caters to the modern web developer and combines ease of use with a modern language supporting a number of native services and powerful graphical features. Natura, on the other hand, tries to provide a low level toolset for those who need every last bit of performance, reliability and security.

Here's a screenshot of Anima's login manager (WIP. Don't mind the debug console to the left). The frontend was entirely created in Junior whereas the backend relies on features that I'm going to add to Natura. Combining a Junior based application with code from Natura (or any other low-level framework, for that matter) required a single wrapper class of less than 20 lines.

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Post » Sun Nov 09, 2014 11:52 am

posting to follow it more easily, I like the concept of an html5 OS, I hope spécifications and rules of développement would be really emphasised, as they are important.
Game design is all about decomposing the core of your game so it becomes simple instructions.
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Post » Tue Nov 11, 2014 8:07 pm

Did I mention that I really hate the term "html5 OS" (hence I said "HTML5 compliant") ? ;)

I mean, I love HTML5. I really do. But "html5 OS" sounds like it was something that only ran in a browser. A sort of emulated OS, if you will.

Anyways. I'm already working on some new specifications, especially concerning the proper use of client side decorations. Currently, I'm working feverishly to get some bootup scripts ported to zsh since it will replace GNU/bash as the default root shell. Design wise, I already got rid of all virtual consoles as I really don't think they belong into a user oriented OS. The system should boot right into the graphical user environment.
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Post » Sat Nov 15, 2014 3:27 pm

I posted on my phone, so forgot the "compliant", I understood it was not OS running in javascript (not that it could not be done, but that is not the point).

I am not really into OS architecture, so I am not sure I understood your post, but if it is a OS Where the graphic interface is not just an addition where you still need using the command line manually, but really a part of it, then as an end user, I like this choice)
Game design is all about decomposing the core of your game so it becomes simple instructions.
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Post » Mon Nov 17, 2014 3:06 am

You have my interest @Blinx123 - What sets your Operating System Apart from Chrome OS or Firefox OS?

Just Curious :)
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