Any really profitable games made with construct 2?

Discussion and feedback on Construct 2

Post » Thu Sep 04, 2014 8:32 pm

I've finally decided to thoroughly check construct 2 (bought it 7 months ago), and it's awesome!
Thing is, I've yet to see a REALLY successful game in the play store/app store. By successful I mean generates enough revenue for a pretty decent living, Maybe even enough to focus on games rather than work.

Is there any game like this? reason I'm asking is that we open a mobile game division in our company, and I'm looking at several frameworks (unity 2d, starling, cocoonjs+pixijs and construct 2). We have a massive user base to publish the game to, so marketing is not an issue.
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Post » Thu Sep 04, 2014 9:14 pm

Try to contact Our Darker Purpose team, i think they made nice money on steam.
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Post » Thu Sep 04, 2014 11:19 pm

@trueicecold

the issue is that professional developers are using Unity. Why? Because they will get good exporters, ads etc. now.Without waiting months for CocoonJS, Crosswalk, Android L, iOS 8, Whatever 9 :D

of course it is possible to make profitable games, but serious developers know about Construct 2 weak points
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Post » Fri Sep 05, 2014 5:44 am

trueicecold wrote:Thing is, I've yet to see a REALLY successful C2 game in the play store/app store.

I think this was discussed a few time here, so here goes my opinion.

I think the misconception is that one always think that a game engine play key success factor in getting successful. However, it is actually not related, it depends on luck and "what" actually published by C2 user. Let's think about it, rather than keep looking for whether C2 games has made it out there, why not challenge ourselves to be "The First One" to be successful. If we keep looking this way, and given up just because no user made it big with C2, it's like a dog chasing it's tail.

Engine will always be an engine, being creative and appealing is what we should be aiming for. In the end, C2 is just a tool.

Analogy: Heck, I dont think a success factor of a novel is determined by the tools used by the writer, it can be notepad, ms word, or just pencil and paper, but CREATIVITY IS.
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Post » Fri Sep 05, 2014 10:50 am

As DuckfaceNinja said the engine is just a tool and with C2 you can make great games. The problem is that easy engines like C2 mostly attracts first time developers lacking the experience needed to make a really successful game. That is why we see alot of bad games posted here. But we all have to start somewhere. Developers that have studied game design and coding are usually using other more advanced engines.

So if you are talented and know how to make best use of C2 you are surely able to make a really successful game. I've seen a few developers here who are actually getting there and are working on high polished games.

For example. You could easely make an identical game like flappy bird, angry birds and other hit games just as polished as the original. So it is clearly not the engines fault you don't see a successful C2 game on the major platforms.

And to make a really successful game you have to be lucky and the C2 developers aren't that many yet. So if we all keep working hard I promise you'll see a C2 game in the toplist on iOS, Android and Steam pretty soon ;)
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Post » Fri Sep 05, 2014 12:04 pm

Super Ubie Land, Mortar Melon, Our Darker Purpose (On Steam passing Greenlight is a huge achievement).

Coming soon: Airscape & The Next Penelope.

Quite a few other great games, but just needs some luck.
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Post » Fri Sep 05, 2014 7:59 pm

Thanks a lot for the input everyone, while the event system of C2 looks nothing short than amazing (still has its own quirks though), me being a hardcore developer (c#/web/as3) developer, I've decided to keep testing out Starling and Unity 2D for my company for now. On the other hand, I'm tinkering with my own little game using C2 :)

Much appreciated!
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Post » Mon Sep 08, 2014 5:11 am

C2 is an engine to develop games, you need an original idea even simple.
Read my tutorial :D
https://www.scirra.com/tutorials/1007/promote-a-game-and-the-hard-way-to-make-you-hear
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Post » Tue Sep 09, 2014 8:53 pm

DuckfaceNinja wrote:Analogy: Heck, I dont think a success factor of a novel is determined by the tools used by the writer, it can be notepad, ms word, or just pencil and paper, but CREATIVITY IS.


This. As someone who has written several manuscripts, and published one, I can tell you that it all boils down to creativity (and good grammar, of course:P). As long as the tool is capable, and the person using it knows what he/she is doing, there shouldn't be a problem. I think people tend to get a case of grassisgreeneritis, and want to hop platforms just because "someone did something cool over there, I can too" and then jumps ship every time something new comes out. Those are the people that never finish anything. Just my opinion, of course.
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Post » Wed Sep 10, 2014 2:16 am

@Silverforce Hi
I just would like to know why you change Ludei compiler in your Star Nomad?
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