Any Successful game on iPhone using Construct 2

Discussion and feedback on Construct 2

Post » Tue Apr 01, 2014 4:17 pm

samirvohra1980 wrote:Good... may I know how many downloads approx ?


Enough to start making a second game with a better graphician than me, hehe.
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Post » Tue Apr 01, 2014 4:35 pm

Doubt it.
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Post » Tue Apr 01, 2014 5:52 pm

onyichi wrote:Doubt it.


Feel free, means nothing to me.

^__^
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Post » Wed Apr 02, 2014 5:39 am

Fwumpy wrote:It's only a matter of time, if there isn't something out there making a ton of money already. No one is required to say they used C2 to make their game, so it's hard to tell.

I think your missing the entire point anyway. How successful a game is depends on the talent creating the game, not so much the tools they used to make them. Owning a paintbrush doesn't make you an artist.


Thanks for your good reply... :)
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Post » Wed Apr 02, 2014 5:40 am

ChrisAlgoo wrote:I must say that there were a lot of unhelpful answers in this thread.

@gonzdevour - congrats on a successful game.


Yes bro... there is lot of unhelpfull answers....
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Post » Wed Apr 02, 2014 7:45 am

samirvohra1980 wrote:
ChrisAlgoo wrote:Yes bro... there is lot of unhelpfull answers....


Edit: forget it.
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Post » Sat Apr 05, 2014 8:34 pm

There is no best tool, only the most appropriate tool for different user.
Magnetized may not successful enough for you, but C2 and my games are just perfect for me.
My definition of success is - I can do whatever I like, and gain whatever it comes, at least enough for me to make my next game, and next leads to another. Never get the last.

Hope one day you will find your perfect tool.
: )
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