[quote="PixelRebirth":6h6eqmwv][quote="Phobos002":6h6eqmwv]I have no idea on how Arrays work. I tell construct to save the layout(?) and when I press a button, load the array it saved, to test level design. To my dismay, this does nothing. How exactly does this work?[/quote:6h6eqmwv]
Well, Quicksave doesn't magically use an array just because you want it to.
You can use Quickload to load the state you saved or use "Save/load to disk" action of the system object in order to use permanent savegames.
However the buildin save/load features may cause problems. So it might be better to use your own method.
Think of an array as a table that holds values in each cell. Now it's up to you to do whatever you like with it. In case you didn't check it out yet: Array Object on the wiki
While I'm not aware of a tutorial specifically targeted at arrays, I do believe the puzzle example
I made gives a good practical insight in how to use arrays. Maybe have a look at this cap: [url:6h6eqmwv]http://dl.dropbox.com/u/2306601/puzzexam1_array.cap[/url:6h6eqmwv]
On a sidenote I advice against using the Advanced Camera plugin, since it's outdated. Linkman himself provided the superior MagiCam plugin
. You should get that one instead!
I used Quicksave and Quickload before. It just didn't work with the Advanced Camera thing. I forgot to delete the Quicksave action before I uploaded the cap. XP
Thank you though! I shall read the Wiki and view the cap file of awesome. Thanks for the help!