Any way to make a PNG image using a tilemap?

Discussion of tools and resources for game developers

Post » Tue May 13, 2014 11:32 pm

So, I want to "premade" some structures using a tilemap,
my idea is to draw this structures using the tilemap and export them as single png files,
then use them as normal sprites.

Why do this?
Because I don't know how to "program" random structures (well I do, but not structures that make sense, considering edges and so on) using Construct.
And I do want the stage to be somehow random generated, If I do 50 little structures, import them as frames on a Sprite then its easy to change frames using random.

The problem is that I don't know if a software to use tiles and export the result as a .png file even exist.
If so, please tell me, or just give me a better idea to solve my problem hehe,
thanks in advice for your help. :)
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Post » Wed May 14, 2014 2:24 am

Nevermind, I'll just use Unity,
easier to do with C# and Prefabs.

Close the topic please :)
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Post » Fri May 16, 2014 1:00 am

Or just download Tiled (mapeditor.org), which lets you layer and export tile-based images as PNGs.
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