Any way to visibly improve anti-aliasing?

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Post » Wed Apr 22, 2015 11:01 pm

I want the lines in my project to look as sharp as possible. The most noticeable aliasing is coming from the player sprite, which is a 32x32 square. It rotates freely around, and these jagged edges are a bother.

The only thing I know that's related in C2 to aliasing is Point vs. Linear sampling. I can't even tell the difference because the sprite is so small. Is there anything I can do to improve the AA, or am I stuck with what I got because of the sprite size?
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Post » Wed Apr 22, 2015 11:34 pm

Don't forget to add 1px empty border around your sprite texture.
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Post » Thu Apr 23, 2015 3:14 am

Thanks for the tip! That really helps.

Wish this could somehow work with shadows and lightcasting though.
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