Any way to visibly improve anti-aliasing?

Just started using Construct 2? Post your questions here

Post » Wed Apr 22, 2015 11:01 pm

I want the lines in my project to look as sharp as possible. The most noticeable aliasing is coming from the player sprite, which is a 32x32 square. It rotates freely around, and these jagged edges are a bother.

The only thing I know that's related in C2 to aliasing is Point vs. Linear sampling. I can't even tell the difference because the sprite is so small. Is there anything I can do to improve the AA, or am I stuck with what I got because of the sprite size?
B
21
S
5
Posts: 109
Reputation: 1,500

Post » Wed Apr 22, 2015 11:34 pm

Don't forget to add 1px empty border around your sprite texture.
ImageImageImageImage
B
158
S
67
G
43
Posts: 2,603
Reputation: 36,003

Post » Thu Apr 23, 2015 3:14 am

Thanks for the tip! That really helps.

Wish this could somehow work with shadows and lightcasting though.
B
21
S
5
Posts: 109
Reputation: 1,500


Return to Beginner's Questions

Who is online

Users browsing this forum: No registered users and 0 guests