Any Xbox One can now be a dev kit, any benefit for C2 users?

Discussion and feedback on Construct 2

Post » Tue May 31, 2016 1:59 pm

Just joining in on the Xbox development discussion. My game is approved, and I'm accepted in [email protected] Trying to sift through the documentation figuring out how to do the actualy publishing. It is not intuitive whatsoever, if anyone has gotten further I'd love to chat.
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Post » Thu Jun 09, 2016 4:46 pm

Xeeko wrote:Just joining in on the Xbox development discussion. My game is approved, and I'm accepted in [email protected] Trying to sift through the documentation figuring out how to do the actualy publishing. It is not intuitive whatsoever, if anyone has gotten further I'd love to chat.


I'm in a similar boat, been approved on [email protected] but am not aloud to publish as I don't have live integration.
Still trying to figure out a way to get my C2 game to trigger Xbox achievements.
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Post » Thu Jun 09, 2016 8:40 pm

Ah, so that is a formal demand? I haven't been able to find anything explicitly stating so.
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Post » Mon Aug 08, 2016 2:27 pm

GG-Works wrote:
On a personal note: However "cool" it may be to test my game on an XB1, I'm not willing to convert my console and potentially screw up
some retail games I bought just for that luxury...especially when my chances of creating a successful Indie game for it are very slim.


It's always been my impression that Xbox One gamers hardly touch indie games. One exception was Super Meat Boy and Braid but most of the time indies are a no go on that console.


I love those, I play them all the time, MS also gives plenty of attention to the better ones out there, imho.
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Post » Tue Aug 09, 2016 1:18 pm

@Xeeko @Flump it seems Ashley is trying to work on a plugin so we can have achievements and such:

viewtopic.php?f=146&t=171303&p=1058327&hilit=xbox+one#p1058327
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