Anybody any idea in which Construct 2 is written?

Discussion and feedback on Construct 2

Post » Thu Nov 17, 2016 8:20 pm

Hello everybody,

Just out of curiosity, does anybody know in which language the Construct 2 tool is written?

After reading the blog about multiple threading (why do events run on a single core), I just wondered.

If this is secret, it is fine for me and I will understand.

Have a nice day.

Friendly greetings,

Bad_Wolf
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Post » Thu Nov 17, 2016 8:32 pm

Bad Wolf wrote:Hello everybody,

Just out of curiosity, does anybody know in which language the Construct 2 tool is written?

After reading the blog about multiple threading (why do events run on a single core), I just wondered.

If this is secret, it is fine for me and I will understand.

Have a nice day.

Friendly greetings,

Bad_Wolf


A quick search will find the following from Ashley: https://www.scirra.com/forum/what-programming-span-class-posthilit-language-span-was-used-to-cre_p611858?#p611858
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Post » Thu Nov 17, 2016 8:45 pm

Thank you Zenox98 for answering my question.

Bad_Wolf
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Post » Sat Nov 19, 2016 9:30 am

@Ashley - not to start another thread, i was just wondering why was C++ chosen, why not C# for example? (with xaml and wpf) i mean, wouldn't it be easier and better looking if you went with this? i'm presuming it's c++ because c# and xaml weren't as good 5-6-7 years ago as they are today.. and probably some execution speed right?
Sea Monsters template - Isometric
Also includes 40 pages PDF of optimizations and "how-to" for your games, and how the "sea monsters" template was built. Follow link for details :)

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Post » Sat Nov 19, 2016 1:19 pm

We decided back in 2011 when sticking with what we knew was the safest bet, and I had a lot of C++ experience from Construct Classic. Using .NET also had downsides like having to install the .NET framework on many systems, and making XP support difficult.
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Post » Sat Nov 19, 2016 1:53 pm

xp supports only .net 4.0 as much as i know, and 4.5 not. yeah.. but today i think it would be obsolete (XP) :)
Sea Monsters template - Isometric
Also includes 40 pages PDF of optimizations and "how-to" for your games, and how the "sea monsters" template was built. Follow link for details :)

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Post » Tue Dec 20, 2016 2:03 pm

Ashley you block me, but that is ok.
No one is talking about 3d games.
The only thing I'm talking about is stating that you do not need to program.
When in fact if you really want to make a good game, you will have to learn to program.
If I really will be forced to learn to program then I prefer to use Unity.
All the good games made with this engine the developers had to program.
I'm an artist and I want to create a game, I know how to draw. Using this software I have two options:
1 - Learn to program
2 - Hire some programmer.
I do not want either option.
As an artist I want a codeless software to create my games the way I want.
Construct 2 is not that software.

Ps: Ashley, the problem is that I already bought the software and that's what I'm talking about.
Do not say that software is codeless when in fact it is not.
This is misleading advertisement.
Good bye.
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Post » Tue Dec 20, 2016 2:34 pm

@Brian-Griffin what exactly are you talking about? I'm not sure if I get your point about C2 not being codeless. It's event-driven programming, there is no single line of code you need to write there, everything is based on events. Before buying, you could download the free version first, right?
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Post » Tue Dec 20, 2016 2:39 pm

OMG, @brian-griffin , you are still going on..? It doesn't require any programming. Quit saying it does.Name a similar game that you want to produce?
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Post » Tue Dec 20, 2016 3:43 pm

Please people - don't make it personal. Everyone is entitled to their opinion.

@brian-griffin It's unfortunate that C2 doesn't fit your purpose, but I can't see that semantics can be used to knock C2. Simple games can easily be created in minutes - without any coding - by just adding a few behaviours.

Unfortunately, many users have unrealistic expectations of both their ability and what is involved in game creation.


There has always been a free version that anyone can use to evaluate the product using both the tutorials and built-in templates/examples. This should give a prospective purchaser a good understanding of the product and allow them to make a more educated decision on whether to purchase or not.

If anyone buys any product - not just C2 - before a proper evaluation, then finds it unsuitable for whatever reason, then unfortunately I have very little sympathy. Numerous analogies could be used, such as purchasing a car without a test drive, buying a house unseen.

We all, in the end, have a choice.

Good luck in your future endeavours.
If your vision so exceeds your ability, then look to something closer.
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