Anyone done an iOS game with Ejecta with IAPs?

Discussion and feedback on Construct 2

Post » Thu Jul 03, 2014 12:50 am

Been searching through the various Ejecta threads and didnt find any info regarding IAPs. Apparently Ejecta's monetization only support iAds & not IAPs, correct?
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Post » Mon Jul 14, 2014 10:04 pm

I have the same questions. The only C2/Ejecta game I found with IAP is here: viewtopic.php?f=148&t=108333

The game is 'Avoid the Block' on App store here: https://itunes.apple.com/us/app/doodle- ... d882729324 (looks like it was called Doodle and Dodge to start with)

Looks like the dev @gamecorptm got IAPs working with Ejecta.

If anyone have any tips on getting IAPs working on specifically on IOS I would love to know. I've just about to get my head into exactly that...!
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Post » Wed Jul 16, 2014 9:55 pm

Hi
actually on my game I test both (ejecta and CJS) and my 2 products (IAP consumable and not) work well!!!
But I do not use the CJS plugin or the Ejecta's plugin, just use the Construct2 plugin IAP
this plugin works well for both exporting (Ejecta and CJS), but I prefer CJS because for my game is more powerful, infact I have 60fps on my iphone 5c....
I don't know why but with ejecta i lose from 5-10 fps!

p.s. my game is not on the Apple Store yet, I make the IPA file with XCODE 6 and install it on my iphone for testing
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Post » Fri Jul 18, 2014 8:51 am

aquinn wrote:I have the same questions. The only C2/Ejecta game I found with IAP is here: viewtopic.php?f=148&t=108333

The game is 'Avoid the Block' on App store here: https://itunes.apple.com/us/app/doodle- ... d882729324 (looks like it was called Doodle and Dodge to start with)

Looks like the dev @gamecorptm got IAPs working with Ejecta.

If anyone have any tips on getting IAPs working on specifically on IOS I would love to know. I've just about to get my head into exactly that...!



the game is not using c2 iap is a external coding part that i had to hire some other proffesional guys to make it for me! cause the one in c2 wasnt working well!:) to many headakes! forgot to mention that! :) the only thing i used is ejecta on that! the shoping part is not c2built in!
Do you have games and want to make money with them!? do you want more then pennis from ads you have in your games?! visit us today www.gcstudio.net and make money with your games!:)
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Post » Fri Jul 18, 2014 9:54 pm

@gamecorptm Thank you for clarifying.

I have had problems with C2 IAPs on iOS using Cocoon, (requiring constant login requests) but I was going to try Ejecta next.
So far I have found iOS the best for monetisation but IAPs obviously have huge potential.

@mollaq Did you get restore purchases working well also?

Anyone else had success with IAPs and Ejecta?
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Post » Sat Jul 19, 2014 9:59 am

Hi,
with IAP plugin of Construct 2 and exporting for Cocoon all work well, also restore purchases.
I tested, few days ago, also Ejecta and with IAP plugin (not ejecta plugin) for construct2 and export to ejecta, all my purchases work well (consumable and not), but I didn't test restore purchases with ejecta.
If you want I can test restore purchase with ejecta.... and say to you if work or not.
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Post » Sat Jul 19, 2014 10:34 am

mollaq wrote:Hi,
with IAP plugin of Construct 2 and exporting for Cocoon all work well, also restore purchases.
I tested, few days ago, also Ejecta and with IAP plugin (not ejecta plugin) for construct2 and export to ejecta, all my purchases work well (consumable and not), but I didn't test restore purchases with ejecta.
If you want I can test restore purchase with ejecta.... and say to you if work or not.


I must be only dev with no luck on Ejecta.

I follow the official guide here: https://www.scirra.com/tutorials/992/ho ... ith-ejecta

Downloaded it from github as ZIP on my Macbook Air, extracted to Ejecta folder on desktop, added my C2 export game to it, configure name and bundle name, try to run.. XCode 5.1 report hundreds of errors, regarding Ejecta code saying its depreciated and no longer compatible.

Can you give me a brief rundown on how you got it to work?
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Post » Sat Jul 19, 2014 5:41 pm

@aquinn
Confirm that with IAP plugin and Ejecta Restore Purchases working well

@Silverforce
you are right when I launch the game using ejecta with xcode 6 (or Xcode 5.1) there are 11 "warning" but at the end the game run on my iphone 5c.
I've noticed a lot of errors with Xcode 6 (or xcode 5.1) if I don't enable WEBGL on construct2 game settings, in addition on the xcode on the "capabilities" tab I must switch ON the "GAME CENTER" service and on the "IN-APP PURCHASE" service......
also If I don't have the game center service on my game I must put it ON on the xcode otherwise the game not start (cause errors when i try to launch the game)....I don't know why, but I think this cause the login request at the game startup.
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Post » Thu Sep 18, 2014 9:36 am

any quick guide on how to add iap (with iap plugin) on ejecta please ?
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Post » Thu Sep 25, 2014 2:55 pm

mollaq wrote:@aquinn
Confirm that with IAP plugin and Ejecta Restore Purchases working well

@Silverforce
you are right when I launch the game using ejecta with xcode 6 (or Xcode 5.1) there are 11 "warning" but at the end the game run on my iphone 5c.
I've noticed a lot of errors with Xcode 6 (or xcode 5.1) if I don't enable WEBGL on construct2 game settings, in addition on the xcode on the "capabilities" tab I must switch ON the "GAME CENTER" service and on the "IN-APP PURCHASE" service......
also If I don't have the game center service on my game I must put it ON on the xcode otherwise the game not start (cause errors when i try to launch the game)....I don't know why, but I think this cause the login request at the game startup.


can you povide me steps to realise an iap with iap plugin and ejecta ?
thanks in advance
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