[QUOTE=Thijsku] I tried it out a couple of minutes ago, and I'm not as exited as you are. It was easy to setup, but the performance of my game is worse than CocoonJS. And it seems like it doesn't support multitouch, which is an must for my game.[/QUOTE]
That is indeed interesting and something that needs to be looked into. My Draoust only runs 5-10fps with CocoonJS and Phonegap. It was terrible. mosync worked really well. But I have to agree that multi touch is a required feature for most games. i will do some more testing. I want to see how it works with the webgl calls.
I wonder if part of the problem isn't so much the device, but how it's being packed. The CocoonJS demo's are a hit or miss on my tablet. The Box2d works really well, but the sprite demo drops performance really fast. I've never had any of my games work well on CocoonJS. So there might be more happening.