Anyone had issues only present when in Debug Mode?

For questions about using Classic.

Post » Thu Nov 24, 2011 1:39 am

I have a strange problem at the moment.
I have an action that's meant to be activated when the character
has stopped moving, via the platform behavior controls.

When I run the project, it works perfectly.
However when I run the debug.....it doesn't register it at all?
It acts as if the character doesn't stop moving, even though
visibly it has?


Has anyone encountered anything like this previously, discrepancies
between running the game and running it in debug, and if so please
have you been able to find a solution?
This is a really frustrating problem to have, because it could be
occurring with things I can't identify as easily as this.

I'd really appreciate any help I can get with this
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Post » Thu Nov 24, 2011 2:25 am

Occasionally games do run differently in debug mode. It isn't anything to worry about, and there isn't much that can be done about it either.
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Post » Thu Nov 24, 2011 2:45 am

Darn that's a real shame Dx,
Thank you very much for responding and letting me know about this so quickly ^^;
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