Anyone interested in Multiplayer?

Discussion and feedback on Construct 2

Post » Thu Oct 10, 2013 12:39 pm

Thanks @Ashley
that sounds even better,
i always thought p2p would be the best solution for C2 ;)
my main problem is however the automatchmaking.
Will it be possible to achieve someething like that?
Or should it then be something like, that i could make the lobbys in Socket.io send the needed data for C2 to use p2p and then be able to play the actual game?
When is this feature planned to come?
"It's done when it's done"

Shadows of War
Buy on Steam ;)
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Post » Thu Oct 10, 2013 12:52 pm

We can't give an ETA, but we were also planning to implement some kind of matchmaking/signalling server as well.
Scirra Founder
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Post » Fri Oct 11, 2013 3:47 pm

What's a signalling server ?
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Post » Fri Oct 11, 2013 10:28 pm

It looks pretty interesting , I'll have a look to the Socket.IO libraries ...

Maybe make a basic plugin to send messages between a Server and a Plugin IN C2 and without server-side coding , my domain is not javascript so I can't promise anything but i'll have a look ...
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