Anyone Making Money on Google Play with C2?

Discussion and feedback on Construct 2

Post » Tue Sep 23, 2014 4:06 pm

Hello,

I dabble writing ad-supported apps for Google Play and do make limited amounts of revenue. I average around $25 per day that is income generated from AdMob adverts running in my 'free' apps. My very-basic apps are written in eclipse and though I can throw together a simple app and drop an interstitial ad in there, I want to move to the next level and create an app with some kind of longevity (multiplayer, levels etc). C2 appears to offer a simplified way of doing that.

After looking around the forums and using the demo I 'think' I'm ready to buy the C2 + Sprites bundle. However, though I see a lot of passion for C2, is anybody actually making money with C2, and if so, how much per day?

I have also read of issues with lagging when creating an android APK - any tips?

Thanks all.
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Post » Tue Sep 23, 2014 6:14 pm

JLH1964 wrote:is anybody actually making money with C2, and if so, how much per day?

I think it'll be best if you read this thread.
JLH1964 wrote:I have also read of issues with lagging when creating an android APK - any tips?

I think it is always comes down to this.
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Post » Tue Sep 23, 2014 7:07 pm

Thanks but both links don't answer my question. Has anybody made money on Google Play with C2?

The threads just go off into diatribes as to Unity vs C2 but is anybody making money with C2 or is it just a cool gadget maker?
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Post » Tue Sep 23, 2014 7:13 pm

JLH, without looking at the thread, I'm going to say, "Yes" people make (and can make) money with C2 on the appstore.

Just because C2 is easy to use and very visual doesn't mean that it's not an IDE. Technically, C2 is a gaming RAD IDE (rapid application development interface development environment). It is probably best suited to rapidly deploying prototypes, but is entirely capable of many types of software with their quality being limited only by the person making them.

With that said, C2 games are still games. If you release a game and it tanks, it is not C2s fault. If you release a game that sells well, it also is not a direct cause of C2. It's yours.
Developing Surolace, the survival role playing space game.

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Post » Tue Sep 23, 2014 7:16 pm

Oh, and as for performance, performance has been great for me on mobile. As with any engine, load too many resources or do something dumb in your code, and it will stagger.
Developing Surolace, the survival role playing space game.

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Post » Tue Sep 23, 2014 7:23 pm

JLH1964 wrote:is anybody making money with C2 or is it just a cool gadget maker?

Anybody can fail and succeed just by any tools. .
Personally I use C2 as a gamemaker, I don't see a way to use it as money maker, but then again, it is the game that can make me some money... hmmm... interesting...
If Unity and C2 produce the same exact game, I wonder which will have more success/money... hmmmm... interesting.....

JLH1964 wrote:Thanks but both links don't answer my question. Has anybody made money on Google Play with C2?

If that doesn't answer your question, I think you're not asking in general? Is it supposed to be a survey? If it is supposed to be a survey, tag your thread title with [Survey], so that you'll get statistical answer rather than philosophical answer.
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Post » Tue Sep 23, 2014 7:50 pm

Thanks all. I do appreciate the feedback. I'm just looking for a :

"Yes. I make $500 per month using C2 apps" kind of response.

Also, don't set too high a bar on C2 making money. Especially with the new Admob plugin added, I can see C2 apps generating decent income - hence my question.
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Post » Tue Sep 23, 2014 7:51 pm

We have good daily earnings from Google Play, but only on two paid apps.
our free app is not earning much.
But both are made in Construct 2..
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Post » Tue Sep 23, 2014 8:41 pm

i made 0,51€ so far with one (buggy) game and using admob
but i only started using playstore a week ago
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Post » Tue Sep 23, 2014 9:18 pm

I don't have any apps in the market but I have websites, and if apps admob is anything like adsense it's more of an annoyance to your visitors than it is a money making vehicle. Freemium models need high numbers of users or deceptive ad placement to really generate revenue in my opinion. I would barely call $500 a month money though either.
Developing Surolace, the survival role playing space game.

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