Anyway to have an 'in-between' setting on point-sampling?

Discussion and feedback on Construct 2

Post » Mon Jun 20, 2016 9:42 pm

In my game everything is quite pixelated, and when point-sampling is on linear the background is completely blurry and looks horrible, BUT the sprites such as my UI and characters look perfect. https://gyazo.com/a09609aacf55a163e50e269f6ff63db7

While if I put point-sampling on point, than the sprites and characters look scratchy when performing actions or in general but the background looks normal. https://gyazo.com/4314a5b2172fb6035d46a5e0de11b311
Is there any way to make the background look normal and the sprites like characters and UI look perfect? Or do I just have to deal with it? I would appreciate an answer! :D :oops:
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Post » Mon Jun 20, 2016 9:43 pm

Your images don't get through. Maybe upload them to a service like imgur first and post the links?
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Post » Tue Jun 21, 2016 5:01 am

Well one way would be to set linear sampling and to have a pixallate effect of 1 on the background, not sure how efficient it would be though.
Game design is all about decomposing the core of your game so it becomes simple instructions.
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Post » Tue Jun 21, 2016 8:59 am

Open up your background in Paint.NET and increase it's size (I assume you use a very small resoultion file for background). While resizing, choose the Nearest Neighbour resampling.
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